The Koupon Media Android SDK v1.0 contains the most up-to-date frameworks for integrating the Koupon Media platform into your own Android applications. The Koupon Media SDK includes Android libraries, developer documentation and a sample project to get you up and running quickly and easily.
Additionally, Koupon Media has partnered with Qualcomm for the purpose of leveraging the GimbalTMcontext-aware platform and its Location-based Services (LBS). This document includes instructions on augmenting the Koupon Media SDK with the Gimbal SDK so that you can enhance your applications with geo-fence monitoring, as well as content delivery triggered by geo-fence events and/or time proximity.
Before you get started with the Koupon Media SDK, let’s confirm that your system is set up correctly. Ensure that you are…
If you have not already downloaded the Koupon Media SDK (archive), click the button below to download it from our website.
If you have purchased the LBS component, you can also download the Gimbal SDK (archive) from our website.
Want to see how the Koupon Media SDK works before you integrate it with an existing app? No problem!
We’ve created a sample project using the Koupon Media SDK so that you can see all the libraries and presets you need to get an Android app running in Eclipse.
Koupon Media is a cloud-based platform built on the following service components:
We recommended familiarizing yourself with the terms below, as you will see them used throughout the documentation.
“Clients” are approved organizations that have been provisioned with access to the Koupon Manager (based upon their contracted services options). Clients are provided with an Authkey and AuthSecret, which are used as credentials to make API requests.
“Consumers” are the recipients of a Client’s offer. Apps developed using the Koupon Media SDK can register a consumer’s identity whenever they are launched.
The Koupon Media SDK interfaces with the Koupon Manager and supports offer lifecycle management across the following states:
A Geo-fence is a virtual fence around a physical location (latitude and longitude) that, in conjunction with a geo-fence enabled mobile application, communicates arrival, departure and dwell times from the app-defined locations. Please refer to the documentation that is included with the Gimbal SDK for additional information.
Proximity beacons leverage the Bluetooth Low Energy (BLE) standard to derive a consumers’ location at a micro-level. When a consumer’s device is within physical proximity to the beacon and detects it, a mobile application can notify the consumer of location-relevant content, promotions and offers. Please refer to the documentation that is included with the Gimbal SDK for additional information.